3D Artist

Writing a great 3d artist resume is important because it is one of the first things a potential employer will see when they are considering you for a position. It is your opportunity to make a good first impression and sell yourself as the best candidate for the job.

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If you're looking for inspiration when it comes to drafting your own 3d artist resume, look no further than the samples below. These resumes will help you highlight your experience and qualifications in the most effective way possible, giving you the best chance of landing the 3d artist job you're after.

Resume samples

Viola Giorgi

viola.giorgi@gmail.com | (108) 604-0708 | Miami, FL


I am a 3D artist with over three years of experience in the industry. I have worked on a variety of projects, from small independent games to AAA titles. I have a strong understanding of the entire 3D pipeline, and my skills include modeling, texturing, animation, and lighting. I am also experienced in working with Unity and Unreal Engine 4. In my previous role as a Lead Artist at XYZ Studios, I was responsible for managing a team of artists and ensuring that all art assets were created to meet deadlines. My time management skills are excellent, and I always work hard to ensure that projects are completed on schedule.


3D Artist at 3D Design Studio, FLJun 2022 - Present

  • Worked on 3D models for a video game that received 100,000 downloads in the first week.
  • Successfully completed 15 client projects with an average satisfaction rating of 4.8/5.
  • Managed a team of 5 other artists and helped train 2 new hires.
  • Created 50+ original 3D models used in various commercial and personal projects.
  • Won “Best Visuals” at Game Jam 2018.

3D Artist II at 3D Imagination, FLAug 2019 - May 2022

  • Created 3D models of characters, environments, and objects for video games.
  • Textured 3D models using Photoshop and other software.
  • Created animation cycles for characters and objects.
  • Rigged 3D models for use in game engines.
  • Worked with programmers to integrate assets into game engines.


Associate of Arts in 3D Animation at Full Sail University, FLSep 2014 - May 2019

I've learned how to use industry standard software to create 3D animation.


  • 3D modeling
  • 3D animation
  • Texturing
  • Lighting and rendering
  • Compositing
  • Motion graphics
  • Technical direction

Sue Sandberg

sue.sandberg@gmail.com | (750) 983-0566 | Smyrna, DE


As a 3D artist, I have over three years of experience in the industry. I am skilled in various software programs such as Maya, ZBrush, and Photoshop. I have created both 2D and 3D art for video games, movies, commercials, and more. My strength lies in my ability to create realistic environments and characters. I am also experienced with animation and rigging


3D Artist at Blue Sky Studios, DEApr 2022 - Present

  • Worked on 5 major projects in the last year with a team of 4-5 other artists.
  • Led design for 3d environments and characters for an unannounced project.
  • Worked closely with concept artist to bring their 2D designs into 3D form.
  • Successfully completed all tasks given within set deadlines.
  • Managed own time and work load efficiently.

3D Artist II at Pixar Animation Studios, DEJul 2019 - Mar 2022

  • Led the development of 3D models for a new product line, resulting in increased sales by 25%.
  • Created innovative textures and shaders that reduced rendering time by 20%.
  • Wrote custom scripts to automate repetitive tasks, saving the team an average of 2 hours per day.
  • Trained junior artists in 3D modeling and texturing techniques.
  • Presented work at industry conferences, leading to 5% growth in web traffic.


Associate of Arts in 3D Animation at Wesley College, Dover, DESep 2015 - May 2019

How to model, rig, and animate 3D characters and objects.


  • 3ds Max
  • Maya
  • ZBrush
  • Mudbox
  • Photoshop
  • After Effects
  • Premiere Pro