Environment Artist

Writing a great environment artist resume is important because it is one of the first things a potential employer will see when they are considering you for a position. It is your opportunity to make a good first impression and sell yourself as the best candidate for the job.

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If you're looking for inspiration when it comes to drafting your own environment artist resume, look no further than the samples below. These resumes will help you highlight your experience and qualifications in the most effective way possible, giving you the best chance of landing the environment artist job you're after.

Resume samples

Alyssia Zubieta

alyssia.zubieta@gmail.com | (245) 614-2217 | 12 Terrace Avenue, Boston, MA


I am an experienced environment artist who has worked on AAA titles for over three years. I have a deep understanding of the entire 3D pipeline, from modeling and texturing to lighting and post-processing. My greatest strength is my ability to create believable, immersive environments that engage the player's senses. I have a strong passion for video games and take great pride in my work.


Lead Environment Artist at Blue Green, MAMar 2022 - Present

  • Led a team of environment artists in the development of 10 high-quality 3D environments.
  • Worked closely with the art director to ensure that all environments met the artistic vision for the game.
  • Optimized all environments to meet performance targets set by the technical team.
  • Created and implemented efficient workflows and processes for creating environment assets.
  • Trained new members of the environment art team on best practices and workflows.
  • Managed asset approvals and feedback from external partners.

Environment Artist at Green Mountain, MAAug 2019 - Mar 2022

  • Worked on a team of 4 to create environment art for an unannounced mobile game.
  • Worked with concept artists and 3D modelers to create environments that matched the game’s visual style.
  • Created low polygon models and textures for use in Unity engine.
  • Used Maya, Photoshop, and Zbrush for all aspects of asset creation.
  • Learned new techniques such as PBR texturing and baking lightmaps.
  • Work was completed ahead of schedule.


Associate of Arts in Game Art and Design at Massachusetts College of Art and DesignAug 2014 - May 2019

Some skills I've learned are storyboarding, 2D animation, 3D modeling, and game design.


  • 3D modeling
  • Texturing
  • Lighting
  • Rendering
  • Animation
  • Particle Effects
  • Level Design

Leeani Garon

leeani.garon@gmail.com | (172) 378-1558 | Milwaukee, WI


I am an environment artist with over three years of experience in the video game industry. I have a strong passion for creating believable and immersive worlds, and my skills include modeling, texturing, lighting, and VFX. I have worked on a variety of genres including FPS, MMOs, and mobile games. My most recent project was Unreal Engine 4's "Fortnite".


Lead Environment Artist at Epic Games, WIApr 2022 - Present

  • Led a team of environment artists in creating the game world for an AAA title, resulting in a more immersive and believable experience for players.
  • Worked with concept artists to realize the vision for the game world, ensuring that it was faithful to the original designs while also being achievable within the constraints of the engine.
  • Oversaw creation of all assets needed for environments, including modelling, texturing, and animation.
  • Coordinated with other departments such as lighting and VFX to ensure that each area looked its best and operated smoothly ingame.
  • Wrote technical specifications for environment assets which were used by outsourced studios to create content compliant with our requirements.
  • Actively sought out new ways to improve workflows and asset quality through research and experimentation.

Environment Artist at Raven Software, WISep 2019 - Mar 2022

  • Created 10+ environment assets from scratch for Unity game engine.
  • Modelled high-poly and low-poly versions of environment assets.
  • Textured, lit and shaded environment assets using Substance Painter and Photoshop.
  • Implemented environmental audio effects using FMOD Studio.
  • Optimizedenvironmental meshes to meet polygon budget requirements.
  • Worked collaboratively with team of 5+ artists to create cohesive game world.


Associate of Arts in Game Art and Design at University of Wisconsin-MadisonAug 2015 - May 2019

I've learned how to use industry standard software to create 2D and 3D art for video games.


  • 3D modeling
  • 3D animation
  • Texturing
  • Lighting
  • Rendering
  • Compositing
  • Special effects